Array
Initializing Arrays
Initializer syntax - explicitly using the constructor
var numbers = Array<Double>()
var moreNumbers = [Double]()
Literal syntax
var differentNumbers = [90.0, 70.0, 60.0]
Here the array’s type can be inferred by the compiler
Array’s can hold any type of object
var dogs = [Poodle, Golden, Pug]
Operations
var steaks = [“ribeye”, “sirloin”, “filet”]
Add Items
steaks.append(“flank”)
steaks.insert(“ny strip”, atIndex: 2)
Remove Items
steaks.removeAtIndex(1)
steaks.count
Retrieve Items
let bestSteak = steaks[0]
Dictionary
Initializing Dictionaries
Initializer Syntax - explicitly using the constructor
var animalGroups = [String:String]()
var avgAnimalLifeSpan = [String:Range<Int>]()
Literal Syntax
var animalGroups = [“whales”:”pod”, “geese”:”flock”, “lions”:”pride”]
Operations
Add Items
animalGroups[“monkeys”] = “troop”
Remove Items
animalGroups[“geese”] = nil
Update Items
animalGroups[“monkeys”] = “barrel”
var group = animalGroup.updateValue(“gaggle”, forKey: “geese”)
This will return an optional which is good for cases when you try to update a value that is not in the dictionary, updateValue will just return nil and add the key value pair to the dictionary
Retrieve Items
var favName = animalGroup[“whales”]
This will return an optional because there is always a chance that that the key value pair will not be in the dictionary and will need to be unwrapped
Set
Initializing Dictionaries
Initializer syntax - explicitly using the constructor
var cutlery = Set<String>()
Literal syntax
var cutlery = Set[“fork”, “knife”, “spoon"]
Operations
Add Items
cutlery.insert(“chop stick”)
Remove Items
cutlery.remove(“fork”)